Scripts
SLAutoRig
MEL biped auto-rigger that can be used for models in T-pose and A-pose
Features:
Body
-Volume-preserving stretchy spine
Head
-Switch head orient follow between neck and root
-Switch eye follow between head and root
Legs
-IK/FK switching
-Switch between pole vector and no-flip knee setups while in IK
-Infinite stretchability
-Bendy legs
-IK feet attributes include:
-Expression driven foot roll with adjustable toe roll and heel lift angles
-Heel, ball, and toe twist
-Side roll
-Ball lean
-Knee-pinning
Arms
-IK/FK switching
-Infinite stretchability
-Bendy arms
-Hand features include:
-Ability to use both attribute-driven controls and on finger controls (which can be hidden easily with attribute)
-Palm cup
-Finger spread
-Hand bend
-Hand peel
-Elbow-pinning
autoJointChainMaker
Python script for easily creating an auto joint chain or applying auto controls to an existing joint chain. This script allows for overall control of the whole chain as well as control on a per joint basis. Based on this tutorial by Zeth Willie.
vibrationHelper
MEL script to assist in adding expression based vibration to object. Vibration's magnitude and frequency are completely controllable and keyable. Unique naming conventions allow for overlapping vibrations. Vibration can be added along all axises and any transforms.
addJointShape
MEL script to assist in adding shape nodes to joints. Click through gallery for features.
![]() AddJointShape |
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![]() Simple and easy to use UI |
![]() Has a variety of shape options |
![]() Keeps proper naming conventions |
![]() Automatically selects curve CVs for easy customization |
easyBufferGrp
MEL script for creating buffer group nodes for the selected objects. Can be used for one or multiple objects and each new buffer group gets a unique name based off of the original object's name.
jointChainConnector
MEL script for connecting two joint chains to a main chain with the ability to blend between them with the "state" attribute on the selected control curve. Connects both rotation and translation through blendColors nodes. Useful for ik/fk switching setups.