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Sammy Loehr

 

E-mail: sammy.loehr@gmail.com

Tel: 804-929-4465

Experience

 

Bungie, Technical Artist

January 2023 - July 2024

Destiny 2

-Rigged multiple characters including the Witness campaign boss

-Collaborated with multiple tech artists to upgrade existing codebase

-Wrote new outsource pipeline,  layout, and cinematics tools, greatly speeding up users' work

Phoenix Labs, Technical Artist

October 2021 - December 2022

Project Dragon/Everhaven (Unreleased)

-Established pipeline for new IP

-Rigged all characters and props

-Created tools for modeling and animation

Toys for Bob, Rigger II

January 2017 - October 2021

 

Overwatch 1 & 2

-Skinned various hero skins

-Authored cloth and physics sim

-Adapted to work in a proprietary engine

Crash 4: It’s About Time

-Rigged over 150 characters and props
-Coordinated with both gameplay and cinematic animation outsourcers on rig requirements
-Assisted in the export, import, and de-bugging of in-game and pre-rendered cinematics
-Maintained and improved Rigging and Animation tools

Crash Team Rumble

-Rigging proxy rigs quickly to support fast iteration process

 

Crash Team Racing: Nitro-Fueled

-Supported outside studio by skinning characters and rigging props

-Adapted to work within another studio's engine, tools, and pipeline

 

​Spyro: Reignited Trilogy

-Rigged over 100 characters and props for Spyro 1 and 2

-Managed a team of outsourcers to ensure high quality and on-time deliveries of over 300 characters for Spyro 1 and 2

-Wrote new auto-rigging system and animation tools to streamline the rigging department and support the animation department

​Unspecified Project

-Rigged all characters and props

-Helped update pipeline for UE4

Skylanders: Imaginators

-Skinned various Imaginators pieces

Education

 

Savannah College of Art and Design

2012 - 2016

 

BFA in Animation with a Character Technical Direction minor

 
 
Software

 

Maya

Unreal Engine 4

Unreal Engine 5

Python (PyMel, PyQt)

MEL

ZBrush

Topogun

3DS Max

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