Experience
Bungie, Technical Artist
January 2023 - July 2024
Destiny 2
-Rigged multiple characters including the Witness campaign boss
-Collaborated with multiple tech artists to upgrade existing codebase
-Wrote new outsource pipeline, layout, and cinematics tools, greatly speeding up users' work
Phoenix Labs, Technical Artist
October 2021 - December 2022
Project Dragon/Everhaven (Unreleased)
-Established pipeline for new IP
-Rigged all characters and props
-Created tools for modeling and animation
Toys for Bob, Rigger II
January 2017 - October 2021
Overwatch 1 & 2
-Skinned various hero skins
-Authored cloth and physics sim
-Adapted to work in a proprietary engine
Crash 4: It’s About Time
-Rigged over 150 characters and props
-Coordinated with both gameplay and cinematic animation outsourcers on rig requirements
-Assisted in the export, import, and de-bugging of in-game and pre-rendered cinematics
-Maintained and improved Rigging and Animation tools
Crash Team Rumble
-Rigging proxy rigs quickly to support fast iteration process
Crash Team Racing: Nitro-Fueled
-Supported outside studio by skinning characters and rigging props
-Adapted to work within another studio's engine, tools, and pipeline
Spyro: Reignited Trilogy
-Rigged over 100 characters and props for Spyro 1 and 2
-Managed a team of outsourcers to ensure high quality and on-time deliveries of over 300 characters for Spyro 1 and 2
-Wrote new auto-rigging system and animation tools to streamline the rigging department and support the animation department
Unspecified Project
-Rigged all characters and props
-Helped update pipeline for UE4
Skylanders: Imaginators
-Skinned various Imaginators pieces
Education
Savannah College of Art and Design
2012 - 2016
BFA in Animation with a Character Technical Direction minor
Software
Maya
Unreal Engine 4
Unreal Engine 5
Python (PyMel, PyQt)
MEL
ZBrush
Topogun
3DS Max